

That’s a great idea and gives a proper sense of progress to the games, creating an overall campaign. Also in this kit there are also extra rules for military squads and squadrons, which is handy and makes certain elements of the game a bit more dynamic. It’d be easy to say that if you already have the Edge of the Empire GM Kit then you don’t really need this one, but in terms of the adventure alone I think it’s worth picking it up, and the screen itself is angled more towards the nature of the Age of Rebellion game than Edge of the Empire.įor collector’s it’s a great addition, for completists it is, of course, a must, and for gamers it’s a helpful, if not essential, tool, especially for the adventure. Personally, I’m happy with the whole thing.Time is running out for the planet Xorrn in Friends Like These, an adventure supplement for the Star Wars®: Age of Rebellion™ roleplaying game. When intelligence reveals that an important and secret shipyard is under threat, the player characters have two days to arrange the planet’s defense and recruit allies in the region before Imperial forces arrive. Friends Like These takes players to a new sector where they encounter Mandalorian culture and face a brutal moral decision regarding who the Rebel Alliance should call friends.
#Star wars age of rebellion pdf free
Weapons, droids, vehicles, and gear of all varieties are more than just plasteel and bolts they represent the will of the free people of the galaxy made corporeal in defiance of the Emperor.Within the 96 full-color pages of this supplement, players and game masters will find gazetteers for three new planets, countless NPCs, and directions for creating playable human characters of the Mandalorian culture. No war can be carried on without the tools to wage it, and Engineers serve the Rebellion and their comrades by designing, building, and maintaining all the equipment necessary to end the Empire’s reign of terror in the galaxy. The struggle against the Empire isn’t only for those who carry the biggest blasters or fly the fastest starfighters. The bigger the project, the longer the time it’ll take, but what a payoff it’ll be to roll out in your own custom-corvette that can outrun those pesky Star Destroyers and/or Republic Frigates. Start with a frame–something simple like a speeder bike, or go for more complex like a Corvette) and then layer in options and parts and you’ll get your labor.

Fully Operational has a flexible ship construction system that lets you design all manner of projects. Speaking of ships–everyone knows that you should never just buy off the rack. All in all pretty solid talents for adventures/campaigns that are very ship-centric. And then when you finally get a chance to rest, they’ll have your ship up and running again thanks to their abilities to Fine Tune and Repair. Whether it’s making them move faster, have a better silhouette, or Pushing the Specs, Shipwrights are how your trusty bucket of bolts will get out of even the worst scraps intact. Shipwrights are Engineers who can get the most out of any ship. They take a hit to social things though, so keep that in mind. They get a boosted Intelligence score and a free rank in Medicine–so really any class that would benefit from a little medical knowledge or a high intelligence is a good fit for these guys. Tall and lanky and given to genetic engineering, these graceful scientists make perfect engineers, medics, doctor, or technicians. You may remember them from the Star Wars prequels. Kaminoans, Shipwrights, and Crafting, oh my! This sourcebook will help you MacGyver your way out of any situation.įirst off are the Kaminoans–who engineer Life Itself. I’m afraid when your friends pick up this book, they’ll find it’s Fully Operational.Īge of Rebellion’s newest sourcebook is all about Engineers, and Fantasy Flight Games has a look at some of the new species and specializations your engineer can take on.
